Fix a bug where the step size starts at 0 instead of 1
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@ -10,6 +10,11 @@ namespace FocusVolumeControl.AudioSessions
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{
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public static float GetAdjustedVolume(float startingVolume, int step, int ticks)
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{
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if(step <= 0)
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{
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step = 1;
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}
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var level = startingVolume;
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level += 0.01f * step * ticks;
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