github-15 - add ability to ignore processes
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@ -17,6 +17,7 @@ public class AudioHelper
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int _retryFallbackCount = 0;
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int _retryFallbackCount = 0;
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public List<Override> Overrides { get; set; }
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public List<Override> Overrides { get; set; }
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public List<string> Ignored { get; set; }
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public IAudioSession Current { get; private set; }
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public IAudioSession Current { get; private set; }
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@ -224,6 +225,11 @@ public class AudioHelper
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return new List<Process>();
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return new List<Process>();
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}
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}
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if(processes.Any(x => Ignored.Contains(x.ProcessName)))
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{
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return new List<Process>();
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}
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try
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try
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{
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{
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//note. in instances where you launch a game from steam. this ends up mapping the process to both steam and to the game. which is unfortunate
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//note. in instances where you launch a game from steam. this ends up mapping the process to both steam and to the game. which is unfortunate
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@ -33,12 +33,16 @@ public class DialAction : EncoderBase
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[JsonProperty("overrides")]
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[JsonProperty("overrides")]
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public string Overrides { get; set; }
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public string Overrides { get; set; }
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[JsonProperty("ignored")]
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public string Ignored { get; set; }
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public static PluginSettings CreateDefaultSettings()
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public static PluginSettings CreateDefaultSettings()
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{
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{
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PluginSettings instance = new PluginSettings();
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PluginSettings instance = new PluginSettings();
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instance.FallbackBehavior = FallbackBehavior.SystemSounds;
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instance.FallbackBehavior = FallbackBehavior.SystemSounds;
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instance.StepSize = 1;
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instance.StepSize = 1;
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instance.Overrides = DefaultOverrides;
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instance.Overrides = DefaultOverrides;
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instance.Ignored = "";
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return instance;
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return instance;
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}
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}
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}
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}
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@ -57,9 +61,20 @@ public class DialAction : EncoderBase
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else
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else
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{
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{
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settings = payload.Settings.ToObject<PluginSettings>();
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settings = payload.Settings.ToObject<PluginSettings>();
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bool save = false;
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if(string.IsNullOrEmpty(settings.Overrides))
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if(string.IsNullOrEmpty(settings.Overrides))
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{
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{
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settings.Overrides = DefaultOverrides;
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settings.Overrides = DefaultOverrides;
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save = true;
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}
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if(string.IsNullOrEmpty(settings.Ignored))
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{
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settings.Ignored = "";
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save = true;
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}
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if(save)
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{
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_ = SaveSettings();
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_ = SaveSettings();
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}
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}
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}
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}
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@ -69,6 +84,7 @@ public class DialAction : EncoderBase
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try
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try
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{
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{
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_audioHelper.Overrides = OverrideParser.Parse(settings.Overrides);
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_audioHelper.Overrides = OverrideParser.Parse(settings.Overrides);
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_audioHelper.Ignored = IgnoreParser.Parse(settings.Ignored);
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//just in case we fail to get the active session, don't prevent the plugin from launching
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//just in case we fail to get the active session, don't prevent the plugin from launching
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var session = _audioHelper.GetActiveSession(settings.FallbackBehavior);
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var session = _audioHelper.GetActiveSession(settings.FallbackBehavior);
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_ = UpdateStateIfNeeded(session);
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_ = UpdateStateIfNeeded(session);
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@ -238,6 +254,7 @@ public class DialAction : EncoderBase
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{
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{
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Tools.AutoPopulateSettings(settings, payload.Settings);
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Tools.AutoPopulateSettings(settings, payload.Settings);
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_audioHelper.Overrides = OverrideParser.Parse(settings.Overrides);
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_audioHelper.Overrides = OverrideParser.Parse(settings.Overrides);
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_audioHelper.Ignored = IgnoreParser.Parse(settings.Ignored);
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//_ = SaveSettings();
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//_ = SaveSettings();
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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@ -67,6 +67,7 @@
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<Compile Include="FallbackBehavior.cs" />
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<Compile Include="FallbackBehavior.cs" />
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<Compile Include="AudioHelpers\NameAndIconHelper.cs" />
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<Compile Include="AudioHelpers\NameAndIconHelper.cs" />
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<Compile Include="InternalsVisibleTo.cs" />
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<Compile Include="InternalsVisibleTo.cs" />
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<Compile Include="Overrides\IgnoreParser.cs" />
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<Compile Include="Overrides\Override.cs" />
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<Compile Include="Overrides\Override.cs" />
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<Compile Include="Overrides\MatchType.cs" />
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<Compile Include="Overrides\MatchType.cs" />
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<Compile Include="Overrides\OverrideParser.cs" />
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<Compile Include="Overrides\OverrideParser.cs" />
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36
src/FocusVolumeControl/Overrides/IgnoreParser.cs
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36
src/FocusVolumeControl/Overrides/IgnoreParser.cs
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@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FocusVolumeControl.Overrides
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{
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internal class IgnoreParser
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{
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public static List<string> Parse(string raw)
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{
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var ignores = new List<string>();
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if (raw == null)
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{
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return ignores;
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}
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var lines = raw.Split(new[] { "\r\n", "\n", "\r" }, StringSplitOptions.RemoveEmptyEntries);
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foreach (var line in lines)
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{
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if (string.IsNullOrEmpty(line) || line.StartsWith("//"))
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{
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continue;
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}
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var str = line.Trim();
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ignores.Add(line.Trim());
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}
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return ignores;
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}
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}
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}
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@ -61,6 +61,22 @@
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</details>
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</details>
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<div type="textarea" class="sdpi-item">
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<div class="sdpi-item-label">Ignored</div>
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<span class="sdpi-item-value" textarea>
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<textarea type="textarea" class="sdProperty" id="ignored" oninput="setSettings()"></textarea>
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</span>
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</div>
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<details>
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<summary>Ignored Details</summary>
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<p>Sometimes you may not want certain processes to be controlable.</p>
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<p>In this case, you can add a list of process names which will be ignored.</p>
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<p>ex:<br /> chrome</p>
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<p>Blank lines can be used for spacing<br/>Lines starting with // are ignored</p>
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<p>To get a process name, you can use task manager, right click on a process and select properties</p>
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<p>Process names are case sensitive and must match exactly</p>
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</details>
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</div>
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</div>
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</body>
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</body>
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