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9 changed files with 503 additions and 116 deletions

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@ -1,33 +1,51 @@
using CoreAudio;
using FocusVolumeControl.AudioSessions;
using FocusVolumeControl.AudioSessions;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
namespace FocusVolumeControl;
public class AudioHelper
{
IAudioSession _current;
static object _lock = new object();
List<Process> _currentProcesses;
public IAudioSession Current { get; private set; }
public void ResetCache()
{
lock (_lock)
{
Current = null;
}
}
public IAudioSession FindSession(List<Process> processes)
{
var deviceEnumerator = new MMDeviceEnumerator(Guid.NewGuid());
var deviceEnumerator = (CoreAudio)new MMDeviceEnumerator();
using var device = deviceEnumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
using var manager = device.AudioSessionManager2;
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out var device);
var sessions = manager.Sessions;
Guid iid = typeof(IAudioSessionManager2).GUID;
device.Activate(ref iid, 0, IntPtr.Zero, out var m);
var manager = (IAudioSessionManager2)m;
var matchingSession = new ActiveAudioSessionWrapper();
foreach (var session in sessions)
manager.GetSessionEnumerator(out var sessionEnumerator);
var results = new ActiveAudioSessionWrapper();
sessionEnumerator.GetCount(out var count);
for (int i = 0; i < count; i++)
{
var audioProcess = Process.GetProcessById((int)session.ProcessID);
sessionEnumerator.GetSession(i, out var session);
if (processes.Any(x => x.Id == session.ProcessID || x.ProcessName == audioProcess?.ProcessName))
session.GetProcessId(out var sessionProcessId);
var audioProcess = Process.GetProcessById(sessionProcessId);
if (processes.Any(x => x.Id == sessionProcessId || x.ProcessName == audioProcess?.ProcessName))
{
try
{
@ -36,31 +54,24 @@ public class AudioHelper
{
displayName = audioProcess.ProcessName;
}
matchingSession.DisplayName = displayName;
results.DisplayName = displayName;
}
catch
{
matchingSession.DisplayName ??= audioProcess.ProcessName;
results.DisplayName ??= audioProcess.ProcessName;
}
matchingSession.ExecutablePath ??= audioProcess.MainModule.FileName;
results.ExecutablePath ??= audioProcess.MainModule.FileName;
//some apps like discord have multiple volume processes.
matchingSession.AddVolume(session.SimpleAudioVolume);
results.AddSession(session);
}
}
return matchingSession.Any() ? matchingSession : null;
}
static object _lock = new object();
return results.Any() ? results : null;
}
public void ResetCache()
{
lock(_lock)
{
_current = null;
}
}
public IAudioSession GetActiveSession(FallbackBehavior fallbackBehavior)
{
@ -70,23 +81,23 @@ public class AudioHelper
if (_currentProcesses == null || !_currentProcesses.SequenceEqual(processes))
{
_current = FindSession(processes);
Current = FindSession(processes);
}
if(_current == null)
if (Current == null)
{
if(fallbackBehavior == FallbackBehavior.SystemSounds && _current is not SystemSoundsAudioSession)
if (fallbackBehavior == FallbackBehavior.SystemSounds && Current is not SystemSoundsAudioSession)
{
_current = GetSystemSounds();
Current = GetSystemSounds();
}
else if(fallbackBehavior == FallbackBehavior.SystemVolume && _current is not SystemVolumeAudioSession)
else if (fallbackBehavior == FallbackBehavior.SystemVolume && Current is not SystemVolumeAudioSession)
{
_current = GetSystemVolume();
Current = GetSystemVolume();
}
}
_currentProcesses = processes;
return _current;
return Current;
}
}
@ -126,6 +137,16 @@ public class AudioHelper
try
{
//note. in instances where you launch a game from steam. this ends up mapping the process to both steam and to the game. which is unfortunate
//The problem is that if you don't use the parent processes, then the actual steam window won't get recognized. But if you do, then games will map to steam.
//
//Additionally, I group all audio processes that match instead of just the most specific, or the first, etc. Because Discord uses two processes, one for voice chat, and one for discord sounds.
//
//Steam and Discord are both very common, and end up butting heads in the algorithm.
//And I'm not overly fond of programming in special cases
//so for the time being, the only down side i've found for including the parent process is that when you launch a game from steam and change the volume, you also change steam's volume. but that really only impacts videos on steam store pages
//The icon is also often steam's icon instead of the games'.
//But i'm striving for functional before perfection.
var blah = ParentProcessUtilities.GetParentProcess(pid);
if (blah != null && blah.ProcessName != "explorer" && blah.ProcessName != "svchost")
{
@ -142,47 +163,65 @@ public class AudioHelper
public void ResetAll()
{
try
{
var deviceEnumerator = new MMDeviceEnumerator(Guid.NewGuid());
var deviceEnumerator = (CoreAudio)new MMDeviceEnumerator();
using var device = deviceEnumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
using var manager = device.AudioSessionManager2;
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out var device);
foreach (var session in manager.Sessions)
Guid iid = typeof(IAudioSessionManager2).GUID;
device.Activate(ref iid, 0, IntPtr.Zero, out var m);
var manager = (IAudioSessionManager2)m;
manager.GetSessionEnumerator(out var sessionEnumerator);
sessionEnumerator.GetCount(out var count);
for (int i = 0; i < count; i++)
{
session.SimpleAudioVolume.MasterVolume = 1;
session.SimpleAudioVolume.Mute = false;
sessionEnumerator.GetSession(i, out var session);
var volume = (ISimpleAudioVolume)session;
var guid = Guid.Empty;
volume.SetMasterVolume(1, ref guid);
volume.SetMute(false, ref guid);
}
}
catch { }
}
public IAudioSession GetSystemSounds()
{
var deviceEnumerator = new MMDeviceEnumerator(Guid.NewGuid());
var deviceEnumerator = (CoreAudio)new MMDeviceEnumerator();
using var device = deviceEnumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
using var manager = device.AudioSessionManager2;
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out var device);
var sessions = manager.Sessions;
Guid iid = typeof(IAudioSessionManager2).GUID;
device.Activate(ref iid, 0, IntPtr.Zero, out var m);
var manager = (IAudioSessionManager2)m;
foreach (var session in sessions)
manager.GetSessionEnumerator(out var sessionEnumerator);
sessionEnumerator.GetCount(out var count);
for (int i = 0; i < count; i++)
{
if (session.IsSystemSoundsSession)
sessionEnumerator.GetSession(i, out var session);
if (session.IsSystemSoundsSession() == 0)
{
return new SystemSoundsAudioSession(session.SimpleAudioVolume);
return new SystemSoundsAudioSession(session);
}
}
return null;
}
public IAudioSession GetSystemVolume()
{
var deviceEnumerator = new MMDeviceEnumerator(Guid.NewGuid());
var deviceEnumerator = (CoreAudio)new MMDeviceEnumerator();
using var device = deviceEnumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
return new SystemVolumeAudioSession(device.AudioEndpointVolume);
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out var device);
Guid iid = typeof(IAudioEndpointVolume).GUID;
device.Activate(ref iid, 0, IntPtr.Zero, out var o);
var endpointVolume = (IAudioEndpointVolume)o;
return new SystemVolumeAudioSession(endpointVolume);
}
}

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@ -1,17 +1,18 @@
using CoreAudio;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using BarRaider.SdTools;
using System.Drawing;
using System.Runtime.InteropServices;
namespace FocusVolumeControl.AudioSessions;
public class ActiveAudioSessionWrapper : IAudioSession
public sealed class ActiveAudioSessionWrapper : IAudioSession
{
public string DisplayName { get; set; }
public string ExecutablePath { get; set; }
private List<SimpleAudioVolume> Volume { get; } = new List<SimpleAudioVolume>();
private List<IAudioSessionControl2> Sessions { get; } = new List<IAudioSessionControl2>();
private IEnumerable<ISimpleAudioVolume> Volume => Sessions.Cast<ISimpleAudioVolume>();
string _icon;
@ -36,11 +37,11 @@ public class ActiveAudioSessionWrapper : IAudioSession
{
return Volume.Any();
}
public int Count => Volume.Count;
public int Count => Sessions.Count;
public void AddVolume(SimpleAudioVolume volume)
public void AddSession(IAudioSessionControl2 session)
{
Volume.Add(volume);
Sessions.Add(session);
}
public void ToggleMute()
@ -51,28 +52,52 @@ public class ActiveAudioSessionWrapper : IAudioSession
//when any volumes are unmuted, Volume.All will return false
//so we set muted to true (opposite of Volume.All)
var muted = Volume.All(x => x.Mute);
var muted = IsMuted();
Volume.ForEach(x => x.Mute = !muted);
foreach(var v in Volume)
{
var guid = Guid.Empty;
v.SetMute(!muted, ref guid);
}
}
public bool IsMuted()
{
return Volume.All(x => x.Mute);
return Volume.All(x =>
{
x.GetMute(out var mute);
return mute;
});
}
public void IncrementVolumeLevel(int step, int ticks)
{
//if you have more than one volume. they will all get set based on the first volume control
var level = Volume.FirstOrDefault()?.MasterVolume ?? 0;
var volume = Volume.FirstOrDefault();
var level = 0f;
if (volume != null)
{
volume.GetMasterVolume(out level);
}
level = VolumeHelpers.GetAdjustedVolume(level, step, ticks);
Volume.ForEach(x => x.MasterVolume = level);
foreach(var v in Volume)
{
var guid = Guid.Empty;
v.SetMasterVolume(level, ref guid);
}
}
public int GetVolumeLevel()
{
var level = Volume.FirstOrDefault()?.MasterVolume ?? 0;
return VolumeHelpers.GetVolumePercentage(level);
var volume = Volume.FirstOrDefault();
var level = 0f;
if(volume != null)
{
volume.GetMasterVolume(out level);
}
return VolumeHelpers.GetVolumePercentage(level);
}
}

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@ -0,0 +1,306 @@
using System;
using System.Runtime.InteropServices;
namespace FocusVolumeControl.AudioSessions;
[ComImport]
[Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
internal class MMDeviceEnumerator
{
}
internal enum EDataFlow
{
eRender,
eCapture,
eAll,
EDataFlow_enum_count
}
internal enum ERole
{
eConsole,
eMultimedia,
eCommunications,
ERole_enum_count
}
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface CoreAudio
{
int NotImpl1();
[PreserveSig]
int GetDefaultAudioEndpoint(EDataFlow dataFlow, ERole role, out IMMDevice ppDevice);
}
[Guid("D666063F-1587-4E43-81F1-B948E807363F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDevice
{
[PreserveSig]
int Activate(ref Guid iid, int dwClsCtx, IntPtr pActivationParams, [MarshalAs(UnmanagedType.IUnknown)] out object ppInterface);
}
[Guid("77AA99A0-1BD6-484F-8BC7-2C654C9A9B6F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioSessionManager2
{
int NotImpl1();
int NotImpl2();
[PreserveSig]
int GetSessionEnumerator(out IAudioSessionEnumerator SessionEnum);
}
[Guid("E2F5BB11-0570-40CA-ACDD-3AA01277DEE8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioSessionEnumerator
{
[PreserveSig]
int GetCount(out int SessionCount);
[PreserveSig]
int GetSession(int SessionCount, out IAudioSessionControl2 Session);
}
[Guid("87CE5498-68D6-44E5-9215-6DA47EF883D8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface ISimpleAudioVolume
{
[PreserveSig]
int SetMasterVolume(float fLevel, ref Guid EventContext);
[PreserveSig]
int GetMasterVolume(out float pfLevel);
[PreserveSig]
int SetMute(bool bMute, ref Guid EventContext);
[PreserveSig]
int GetMute(out bool pbMute);
}
[Guid("bfb7ff88-7239-4fc9-8fa2-07c950be9c6d"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IAudioSessionControl2
{
// IAudioSessionControl
[PreserveSig]
int NotImpl0();
[PreserveSig]
int GetDisplayName([MarshalAs(UnmanagedType.LPWStr)] out string pRetVal);
[PreserveSig]
int SetDisplayName([MarshalAs(UnmanagedType.LPWStr)] string Value, [MarshalAs(UnmanagedType.LPStruct)] Guid EventContext);
[PreserveSig]
int GetIconPath([MarshalAs(UnmanagedType.LPWStr)] out string pRetVal);
[PreserveSig]
int SetIconPath([MarshalAs(UnmanagedType.LPWStr)] string Value, [MarshalAs(UnmanagedType.LPStruct)] Guid EventContext);
[PreserveSig]
int GetGroupingParam(out Guid pRetVal);
[PreserveSig]
int SetGroupingParam([MarshalAs(UnmanagedType.LPStruct)] Guid Override, [MarshalAs(UnmanagedType.LPStruct)] Guid EventContext);
[PreserveSig]
int NotImpl1();
[PreserveSig]
int NotImpl2();
// IAudioSessionControl2
[PreserveSig]
int GetSessionIdentifier([MarshalAs(UnmanagedType.LPWStr)] out string pRetVal);
[PreserveSig]
int GetSessionInstanceIdentifier([MarshalAs(UnmanagedType.LPWStr)] out string pRetVal);
[PreserveSig]
int GetProcessId(out int pRetVal);
[PreserveSig]
int IsSystemSoundsSession();
[PreserveSig]
int SetDuckingPreference(bool optOut);
}
// http://netcoreaudio.codeplex.com/SourceControl/latest#trunk/Code/CoreAudio/Interfaces/IAudioEndpointVolume.cs
[Guid("5CDF2C82-841E-4546-9722-0CF74078229A"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface IAudioEndpointVolume
{
[PreserveSig]
int NotImpl1();
[PreserveSig]
int NotImpl2();
/// <summary>
/// Gets a count of the channels in the audio stream.
/// </summary>
/// <param name="channelCount">The number of channels.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetChannelCount(
[Out][MarshalAs(UnmanagedType.U4)] out UInt32 channelCount);
/// <summary>
/// Sets the master volume level of the audio stream, in decibels.
/// </summary>
/// <param name="level">The new master volume level in decibels.</param>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int SetMasterVolumeLevel(
[In][MarshalAs(UnmanagedType.R4)] float level,
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Sets the master volume level, expressed as a normalized, audio-tapered value.
/// </summary>
/// <param name="level">The new master volume level expressed as a normalized value between 0.0 and 1.0.</param>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int SetMasterVolumeLevelScalar(
[In][MarshalAs(UnmanagedType.R4)] float level,
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Gets the master volume level of the audio stream, in decibels.
/// </summary>
/// <param name="level">The volume level in decibels.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetMasterVolumeLevel(
[Out][MarshalAs(UnmanagedType.R4)] out float level);
/// <summary>
/// Gets the master volume level, expressed as a normalized, audio-tapered value.
/// </summary>
/// <param name="level">The volume level expressed as a normalized value between 0.0 and 1.0.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetMasterVolumeLevelScalar(
[Out][MarshalAs(UnmanagedType.R4)] out float level);
/// <summary>
/// Sets the volume level, in decibels, of the specified channel of the audio stream.
/// </summary>
/// <param name="channelNumber">The channel number.</param>
/// <param name="level">The new volume level in decibels.</param>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int SetChannelVolumeLevel(
[In][MarshalAs(UnmanagedType.U4)] UInt32 channelNumber,
[In][MarshalAs(UnmanagedType.R4)] float level,
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Sets the normalized, audio-tapered volume level of the specified channel in the audio stream.
/// </summary>
/// <param name="channelNumber">The channel number.</param>
/// <param name="level">The new master volume level expressed as a normalized value between 0.0 and 1.0.</param>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int SetChannelVolumeLevelScalar(
[In][MarshalAs(UnmanagedType.U4)] UInt32 channelNumber,
[In][MarshalAs(UnmanagedType.R4)] float level,
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Gets the volume level, in decibels, of the specified channel in the audio stream.
/// </summary>
/// <param name="channelNumber">The zero-based channel number.</param>
/// <param name="level">The volume level in decibels.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetChannelVolumeLevel(
[In][MarshalAs(UnmanagedType.U4)] UInt32 channelNumber,
[Out][MarshalAs(UnmanagedType.R4)] out float level);
/// <summary>
/// Gets the normalized, audio-tapered volume level of the specified channel of the audio stream.
/// </summary>
/// <param name="channelNumber">The zero-based channel number.</param>
/// <param name="level">The volume level expressed as a normalized value between 0.0 and 1.0.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetChannelVolumeLevelScalar(
[In][MarshalAs(UnmanagedType.U4)] UInt32 channelNumber,
[Out][MarshalAs(UnmanagedType.R4)] out float level);
/// <summary>
/// Sets the muting state of the audio stream.
/// </summary>
/// <param name="isMuted">True to mute the stream, or false to unmute the stream.</param>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int SetMute(
[In][MarshalAs(UnmanagedType.Bool)] Boolean isMuted,
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Gets the muting state of the audio stream.
/// </summary>
/// <param name="isMuted">The muting state. True if the stream is muted, false otherwise.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetMute(
[Out][MarshalAs(UnmanagedType.Bool)] out Boolean isMuted);
/// <summary>
/// Gets information about the current step in the volume range.
/// </summary>
/// <param name="step">The current zero-based step index.</param>
/// <param name="stepCount">The total number of steps in the volume range.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetVolumeStepInfo(
[Out][MarshalAs(UnmanagedType.U4)] out UInt32 step,
[Out][MarshalAs(UnmanagedType.U4)] out UInt32 stepCount);
/// <summary>
/// Increases the volume level by one step.
/// </summary>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int VolumeStepUp(
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Decreases the volume level by one step.
/// </summary>
/// <param name="eventContext">A user context value that is passed to the notification callback.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int VolumeStepDown(
[In][MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
/// <summary>
/// Queries the audio endpoint device for its hardware-supported functions.
/// </summary>
/// <param name="hardwareSupportMask">A hardware support mask that indicates the capabilities of the endpoint.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int QueryHardwareSupport(
[Out][MarshalAs(UnmanagedType.U4)] out UInt32 hardwareSupportMask);
/// <summary>
/// Gets the volume range of the audio stream, in decibels.
/// </summary>
/// <param name="volumeMin">The minimum volume level in decibels.</param>
/// <param name="volumeMax">The maximum volume level in decibels.</param>
/// <param name="volumeStep">The volume increment level in decibels.</param>
/// <returns>An HRESULT code indicating whether the operation passed of failed.</returns>
[PreserveSig]
int GetVolumeRange(
[Out][MarshalAs(UnmanagedType.R4)] out float volumeMin,
[Out][MarshalAs(UnmanagedType.R4)] out float volumeMax,
[Out][MarshalAs(UnmanagedType.R4)] out float volumeStep);
}

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@ -1,4 +1,6 @@
namespace FocusVolumeControl.AudioSessions;
using System;
namespace FocusVolumeControl.AudioSessions;
public interface IAudioSession
{

View File

@ -1,33 +1,46 @@
using CoreAudio;
using System;
using System;
using System.Runtime.InteropServices;
namespace FocusVolumeControl.AudioSessions;
internal class SystemSoundsAudioSession : IAudioSession
internal sealed class SystemSoundsAudioSession : IAudioSession
{
public SystemSoundsAudioSession(SimpleAudioVolume volumeControl)
public SystemSoundsAudioSession(IAudioSessionControl2 sessionControl)
{
_volumeControl = volumeControl;
_sessionControl = sessionControl;
_volumeControl = (ISimpleAudioVolume)sessionControl;
}
SimpleAudioVolume _volumeControl;
IAudioSessionControl2 _sessionControl;
ISimpleAudioVolume _volumeControl;
public string DisplayName => "System sounds";
public string GetIcon() => "Images/systemSounds";
public void ToggleMute()
{
_volumeControl.Mute = !_volumeControl.Mute;
var guid = Guid.Empty;
_volumeControl.SetMute(!IsMuted(), ref guid);
}
public bool IsMuted() => _volumeControl.Mute;
public bool IsMuted()
{
_volumeControl.GetMute(out var mute);
return mute;
}
public void IncrementVolumeLevel(int step, int ticks)
{
var level = VolumeHelpers.GetAdjustedVolume(_volumeControl.MasterVolume, step, ticks);
_volumeControl.MasterVolume = level;
_volumeControl.GetMasterVolume(out var level);
level = VolumeHelpers.GetAdjustedVolume(level, step, ticks);
var guid = Guid.Empty;
_volumeControl.SetMasterVolume(level, ref guid);
}
public int GetVolumeLevel() => VolumeHelpers.GetVolumePercentage(_volumeControl.MasterVolume);
public int GetVolumeLevel()
{
_volumeControl.GetMasterVolume(out var level);
return VolumeHelpers.GetVolumePercentage(level);
}
}

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@ -1,33 +1,41 @@
using CoreAudio;
using System;
using System;
using System.Runtime.InteropServices;
namespace FocusVolumeControl.AudioSessions;
internal class SystemVolumeAudioSession : IAudioSession
internal sealed class SystemVolumeAudioSession : IAudioSession
{
public SystemVolumeAudioSession(AudioEndpointVolume volumeControl)
public SystemVolumeAudioSession(IAudioEndpointVolume volumeControl)
{
_volumeControl = volumeControl;
}
AudioEndpointVolume _volumeControl;
IAudioEndpointVolume _volumeControl;
public string DisplayName => "System Volume";
public string GetIcon() => "Images/encoderIcon";
public void ToggleMute()
{
_volumeControl.Mute = !_volumeControl.Mute;
_volumeControl.SetMute(!IsMuted(), Guid.Empty);
}
public bool IsMuted() => _volumeControl.Mute;
public bool IsMuted()
{
_volumeControl.GetMute(out var mute);
return mute;
}
public void IncrementVolumeLevel(int step, int ticks)
{
var level = VolumeHelpers.GetAdjustedVolume(_volumeControl.MasterVolumeLevelScalar, step, ticks);
_volumeControl.MasterVolumeLevelScalar = level;
_volumeControl.GetMasterVolumeLevelScalar(out var level);
level = VolumeHelpers.GetAdjustedVolume(level, step, ticks);
_volumeControl.SetMasterVolumeLevelScalar(level, Guid.Empty);
}
public int GetVolumeLevel() => VolumeHelpers.GetVolumePercentage(_volumeControl.MasterVolumeLevelScalar);
public int GetVolumeLevel()
{
_volumeControl.GetMasterVolumeLevelScalar(out var level);
return VolumeHelpers.GetVolumePercentage(level);
}
}

View File

@ -35,7 +35,6 @@ public class DialAction : EncoderBase
IntPtr _foregroundWindowChangedEvent;
Native.WinEventDelegate _delegate;
IAudioSession _currentAudioSession;
AudioHelper _audioHelper = new AudioHelper();
Thread _thread;
@ -48,7 +47,7 @@ public class DialAction : EncoderBase
if (payload.Settings == null || payload.Settings.Count == 0)
{
settings = PluginSettings.CreateDefaultSettings();
SaveSettings();
_ = SaveSettings();
}
else
{
@ -69,8 +68,8 @@ public class DialAction : EncoderBase
_thread.SetApartmentState(ApartmentState.STA);
_thread.Start();
_currentAudioSession = settings.FallbackBehavior == FallbackBehavior.SystemSounds ? _audioHelper.GetSystemSounds() : _audioHelper.GetSystemVolume();
_ = UpdateStateIfNeeded();
var session = _audioHelper.GetActiveSession(settings.FallbackBehavior);
_ = UpdateStateIfNeeded(session);
}
public override void Dispose()
@ -123,10 +122,11 @@ public class DialAction : EncoderBase
{
Logger.Instance.LogMessage(TracingLevel.INFO, "Dial Rotate");
//dial rotated. ticks positive for right, negative for left
if (_currentAudioSession != null)
var activeSession = _audioHelper.Current;
if (activeSession != null)
{
_currentAudioSession.IncrementVolumeLevel(settings.StepSize, payload.Ticks);
await UpdateStateIfNeeded();
activeSession.IncrementVolumeLevel(settings.StepSize, payload.Ticks);
await UpdateStateIfNeeded(activeSession);
}
else
{
@ -159,10 +159,11 @@ public class DialAction : EncoderBase
{
try
{
if (_currentAudioSession != null)
var activeSession = _audioHelper.Current;
if (activeSession != null)
{
_currentAudioSession.ToggleMute();
await UpdateStateIfNeeded();
activeSession.ToggleMute();
await UpdateStateIfNeeded(activeSession);
}
else
{
@ -184,12 +185,7 @@ public class DialAction : EncoderBase
//called once every 1000ms and can be used for updating the title/image of the key
var activeSession = _audioHelper.GetActiveSession(settings.FallbackBehavior);
if (activeSession != null)
{
_currentAudioSession = activeSession;
}
await UpdateStateIfNeeded();
await UpdateStateIfNeeded(activeSession);
}
catch (Exception ex)
{
@ -198,14 +194,14 @@ public class DialAction : EncoderBase
}
}
private async Task UpdateStateIfNeeded()
private async Task UpdateStateIfNeeded(IAudioSession audioSession)
{
try
{
if (_currentAudioSession != null)
if (audioSession != null)
{
var uiState = new UIState(_currentAudioSession);
var uiState = new UIState(audioSession);
if (_previousState != null && uiState != null &&
uiState.Title == _previousState.Title &&
@ -241,7 +237,7 @@ public class DialAction : EncoderBase
try
{
Tools.AutoPopulateSettings(settings, payload.Settings);
SaveSettings();
_ = SaveSettings();
}
catch (Exception ex)
{

View File

@ -56,6 +56,7 @@
<ItemGroup>
<Compile Include="AudioSessions\ActiveAudioSessionWrapper.cs" />
<Compile Include="AudioHelper.cs" />
<Compile Include="AudioSessions\CoreAudio.cs" />
<Compile Include="AudioSessions\VolumeHelpers.cs" />
<Compile Include="AudioSessions\SystemSoundsAudioSession.cs" />
<Compile Include="AudioSessions\SystemVolumeAudioSession.cs" />
@ -92,9 +93,6 @@
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="CoreAudio">
<Version>1.27.0</Version>
</PackageReference>
<PackageReference Include="IsExternalInit">
<Version>1.0.3</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>

View File

@ -33,7 +33,7 @@
"Name": "Focused Application Volume",
"Description": "Control the volume of the focused application",
"URL": "https://github.com/dlprows/FocusVolumeControl",
"Version": "1.1.0",
"Version": "1.1.1",
"CodePath": "FocusVolumeControl",
"Category": "Volume Control [dlprows]",
"Icon": "Images/pluginIcon",