Fixing an issue where some devices (usb) don't support channel 0, so i switched to virtual main volume
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parent
9aea138a5c
commit
d44af63511
@ -2,8 +2,9 @@ package volume
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/*
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/*
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#cgo CFLAGS: -x objective-c
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#cgo CFLAGS: -x objective-c
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#cgo LDFLAGS: -framework CoreAudio
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#cgo LDFLAGS: -framework CoreAudio -framework AudioToolbox
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#include <CoreAudio/CoreAudio.h>
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#include <CoreAudio/CoreAudio.h>
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#include <AudioToolbox/AudioToolbox.h>
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*/
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*/
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import "C"
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import "C"
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import (
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import (
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@ -43,10 +44,17 @@ func GetDefaultOutputDevice() (AudioObjectID, OSStatus) {
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func GetVolume(objectID AudioObjectID) (float32, OSStatus) {
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func GetVolume(objectID AudioObjectID) (float32, OSStatus) {
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properties := C.AudioObjectPropertyAddress{
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properties := C.AudioObjectPropertyAddress{
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C.kAudioDevicePropertyVolumeScalar,
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C.kAudioHardwareServiceDeviceProperty_VirtualMainVolume,
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C.kAudioDevicePropertyScopeOutput,
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C.kAudioDevicePropertyScopeOutput,
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0, //main channel
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C.kAudioObjectPropertyElementMain,
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}
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}
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/*
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properties := C.AudioObjectPropertyAddress{
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C.kAudioDevicePropertyVolumeScalar,
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C.kAudioDevicePropertyScopeOutput,
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0, //main channel
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}
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*/
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var data C.Float32
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var data C.Float32
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dataSize := C.UInt32(unsafe.Sizeof(data))
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dataSize := C.UInt32(unsafe.Sizeof(data))
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@ -66,10 +74,17 @@ func GetVolume(objectID AudioObjectID) (float32, OSStatus) {
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func SetVolume(objectID AudioObjectID, volume float32) OSStatus {
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func SetVolume(objectID AudioObjectID, volume float32) OSStatus {
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properties := C.AudioObjectPropertyAddress{
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properties := C.AudioObjectPropertyAddress{
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C.kAudioDevicePropertyVolumeScalar,
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C.kAudioHardwareServiceDeviceProperty_VirtualMainVolume,
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C.kAudioDevicePropertyScopeOutput,
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C.kAudioDevicePropertyScopeOutput,
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0, //main channel
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C.kAudioObjectPropertyElementMain,
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}
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}
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/*
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properties := C.AudioObjectPropertyAddress{
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C.kAudioDevicePropertyVolumeScalar,
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C.kAudioDevicePropertyScopeOutput,
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0, //main channel
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}
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*/
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data := C.Float32(volume)
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data := C.Float32(volume)
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