package streamdeck import ( "context" sdcontext "code.encyclopediaofdaniel.com/dlprows/streamdeck-sdk/context" ) type Action struct { uuid string handlers map[string][]EventHandler contexts map[string]context.Context } func newAction(uuid string) *Action { action := &Action{ uuid: uuid, handlers: make(map[string][]EventHandler), contexts: make(map[string]context.Context), } action.RegisterHandler(WillAppear, func(ctx context.Context, client *Client, event Event) error { action.addContext(ctx) return nil }) action.RegisterHandler(WillDisappear, func(ctx context.Context, client *Client, event Event) error { action.removeContext(ctx) return nil }) return action } func (action *Action) RegisterHandler(eventName string, handler EventHandler) { action.handlers[eventName] = append(action.handlers[eventName], handler) } func (action *Action) Contexts() []context.Context { cs := make([]context.Context, len(action.contexts)) for _, c := range action.contexts { cs = append(cs, c) } return cs } func (action *Action) addContext(ctx context.Context) { if sdcontext.Context(ctx) == "" { panic("passed non-streamdeck context to addContext") } action.contexts[sdcontext.Context(ctx)] = ctx } func (action *Action) removeContext(ctx context.Context) { if sdcontext.Context(ctx) == "" { panic("passed non-streamdeck context to addContext") } delete(action.contexts, sdcontext.Context(ctx)) }