Made the display update sooner when launching steam deck software
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2e44a27b2b
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@ -70,6 +70,7 @@ public class DialAction : EncoderBase
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_thread.Start();
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_currentAudioSession = settings.FallbackBehavior == FallbackBehavior.SystemSounds ? _audioHelper.GetSystemSounds() : _audioHelper.GetSystemVolume();
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_ = UpdateStateIfNeeded();
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}
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public override async void DialDown(DialPayload payload)
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@ -174,26 +175,34 @@ public class DialAction : EncoderBase
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private async Task UpdateStateIfNeeded()
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{
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if (_currentAudioSession != null)
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try
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{
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var uiState = new UIState(_currentAudioSession);
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if (_previousState != null && uiState != null &&
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uiState.Title == _previousState.Title &&
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uiState.Value.Value == _previousState.Value.Value &&
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uiState.Value.Opacity == _previousState.Value.Opacity &&
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uiState.Indicator.Value == _previousState.Indicator.Value &&
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uiState.Indicator.Opacity == _previousState.Indicator.Opacity &&
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uiState.icon.Value == _previousState.icon.Value &&
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uiState.icon.Opacity == _previousState.icon.Opacity
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)
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if (_currentAudioSession != null)
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{
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return;
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}
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await Connection.SetFeedbackAsync(uiState);
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_previousState = uiState;
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var uiState = new UIState(_currentAudioSession);
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if (_previousState != null && uiState != null &&
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uiState.Title == _previousState.Title &&
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uiState.Value.Value == _previousState.Value.Value &&
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uiState.Value.Opacity == _previousState.Value.Opacity &&
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uiState.Indicator.Value == _previousState.Indicator.Value &&
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uiState.Indicator.Opacity == _previousState.Indicator.Opacity &&
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uiState.icon.Value == _previousState.icon.Value &&
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uiState.icon.Opacity == _previousState.icon.Opacity
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)
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{
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return;
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}
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await Connection.SetFeedbackAsync(uiState);
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_previousState = uiState;
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}
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}
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catch (Exception ex )
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{
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Logger.Instance.LogMessage(TracingLevel.ERROR, $"Failed to update screen\n {ex}");
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}
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}
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